#ifndef GAMEOBJECT3DPHYSICS_H
#define GAMEOBJECT3DPHYSICS_H
#include "GameObject.h"
#include "GameCore\PhysicsManager.h"

class GameObject3DPhysics : public GameObject
{
protected:
	btRigidBody* rigiBody;
	VBO* vbo;
public:
	virtual void Init();
	virtual void Render();
	virtual void Update(float timeDelta);
	virtual void Release();
	GameObject3DPhysics(VBO* vboIn, btRigidBody* body);
	btRigidBody* GetRigidBody()
	{
		return rigiBody;
	}
};
#endif